Craft Terms Glossary
Plain-language definitions of the vocabulary writers use to talk about fiction.
Craft books and writing workshops assume a shared vocabulary — one that most writers absorb gradually through reading and practice, without anyone ever defining the terms clearly. This glossary is an attempt to define them plainly, in the order you're most likely to need them.
These aren't academic definitions. They're working definitions: the way these terms are most usefully understood by a writer trying to build something.
Story structure
Inciting Incident
The event that disrupts the protagonist's ordinary world and sets the story in motion. Not just any early event — specifically the one that makes the story's central conflict unavoidable. Before the inciting incident, the protagonist could theoretically go on as before. After it, they can't.
The murder in a mystery. The letter arriving in a coming-of-age story. The stranger in town.
Rising Action
The sequence of events following the inciting incident in which conflict escalates and complications accumulate. The protagonist pursues their goal; the obstacles get harder. Rising action is not simply "what happens in the middle" — it should feel like an upward progression of stakes and difficulty.
Midpoint
The structural center of a story — roughly halfway through — where something shifts. Often a false victory (things seem to be going well, before getting worse) or a false defeat (things seem lost, before a new approach emerges). The midpoint raises the stakes and reorients the protagonist toward the final confrontation.
Dark Night of the Soul
The lowest point of the story — the moment before the climax when all seems lost and the protagonist's false belief has been fully exposed. The protagonist must choose: retreat to the old self, or commit to the transformation the story has been building toward. Sometimes called the "all is lost" moment.
Climax
The point of highest tension — the moment when the central conflict is directly confronted and resolved. The climax is not necessarily the most dramatic scene, but it is the most decisive: the thing the entire story has been building toward. After the climax, the story's outcome is determined.
Denouement
The portion of the story after the climax, in which loose ends are resolved and the new equilibrium is established. From the French for "untying." The denouement shows what the world looks like after the central conflict has been settled. It should be brief — the reader's primary questions have already been answered.
Point of view & narration
Point of View (POV)
The perspective through which a story is told — who is narrating, and how much they can know. First person (I), second person (you), and third person (he/she/they) are the primary options. Within third person: omniscient (the narrator knows everything), limited (the narrator only knows what one character knows), and objective (the narrator reports only observable behavior, no interiority).
Unreliable Narrator
A narrator whose account of events cannot be taken at face value — because they are self-deceived, mentally unstable, deliberately dishonest, or simply limited in ways they don't acknowledge. The reader must read between the lines of what the narrator says to understand what is actually happening. The gap between what the narrator believes and what is true is often where the story's meaning lives.
Stevens in The Remains of the Day, Humbert Humbert in Lolita, Holden Caulfield
Free Indirect Discourse
A narrative technique that blends the narrator's voice with a character's thoughts and speech, without quotation marks or explicit attribution — creating the effect of being simultaneously inside and outside a character's mind. Common in literary fiction; associated especially with Jane Austen and later Henry James, Virginia Woolf, and James Joyce.
"It was a truth universally acknowledged" — Austen's narrator ventriloquizing her characters' assumptions.
Stream of Consciousness
A narrative technique that attempts to reproduce the continuous, associative flow of a character's inner mental experience — thoughts, memories, sensory impressions, and half-formed ideas presented as they arise, without conventional sentence structure or narrated transition. Associated with modernism and writers like Virginia Woolf, James Joyce, and William Faulkner.
The interior monologues in Mrs. Dalloway and Ulysses.
Scene & drama
Dramatic Irony
A situation in which the reader knows something that a character does not — creating tension, dread, or pathos from the gap between what the character believes and what the reader knows to be true. Dramatic irony is one of storytelling's most powerful tools because it makes the reader complicit in what is about to happen.
The audience knowing Oedipus is searching for himself. Romeo not knowing Juliet is still alive.
Subtext
The unstated meaning beneath the surface of dialogue or action — what characters actually mean, want, or feel, as distinct from what they say or do. Subtext is created by the gap between surface and depth. Most compelling scenes operate on at least two levels simultaneously: what appears to be happening, and what is actually happening.
A scene ostensibly about choosing a restaurant that is actually about whether a relationship is ending.
In Medias Res
Latin for "into the middle of things." A narrative technique of beginning a story in the middle of the action, with backstory delivered gradually rather than upfront. Eliminates the slow-opening problem by dropping the reader into a situation already in motion — their desire to understand what preceded the opening creates forward momentum.
Scene vs. Summary
Scene shows events as they happen, in real time, with dialogue and action. Summary tells the reader that events occurred, compressing time. Both are necessary — a novel written entirely in scene would be exhausting; one written entirely in summary would be emotionally inert. The skill is knowing when to slow down and dramatize, and when to compress and move on.
Character
Want vs. Need
A character's want is what they consciously pursue — their stated goal. Their need is what they actually require to grow or be whole — usually something they are unaware of, or actively resist. The tension between want and need is often what a story is fundamentally about. The climax frequently forces a character to choose between them.
Gatsby wants Daisy. He needs to let go of the past. The story is about those two things being incompatible.
Character Arc
The internal change a character undergoes over the course of a story — from one psychological state or belief to another. A positive arc moves from false belief toward truth. A negative arc moves in the opposite direction. A flat arc features a character who doesn't change but whose constancy changes the world around them. Not every character needs an arc, but the protagonist of most literary fiction does.
False Belief
The mistaken conviction a character holds about themselves or the world — usually formed in response to a formative wound — that distorts their behavior and prevents them from getting what they need. The story's job is to test the false belief until it either breaks or is confirmed. Also called the "misbelief" or "ghost."
See the Wounds & False Beliefs reference guide for examples.
Foil
A character whose contrasting qualities highlight the protagonist's defining traits. The foil is not necessarily an antagonist — they may be an ally. Their function is structural: by being different from the protagonist in specific ways, they make the protagonist's character more visible to the reader.
Laertes as a foil for Hamlet — both sons avenging fathers, one acting, one paralyzed.
Language & style
Show, Don't Tell
The principle that fiction is more effective when it presents experience directly — through action, dialogue, sensory detail, and behavior — rather than summarizing or explaining it. "She was angry" tells. "She set the glass down too hard and didn't look at him" shows. Often misunderstood as an absolute rule; it is a tendency, not a law. Telling has its uses. The problem is telling when you could be showing.
Foreshadowing
The technique of planting details early in a story that will become significant later — giving the reader's subconscious the information they'll need to find the ending both surprising and inevitable. Foreshadowing is most effective when the reader doesn't notice it on first reading and recognizes it only in retrospect.
Motif
A recurring element — an image, an object, a phrase, a situation — that accumulates meaning through repetition. A motif is not a symbol, exactly; it's more like a thread. Each recurrence deepens its significance and connects disparate parts of the story. Trains in Anna Karenina. Light and dark in Macbeth.
Voice
The distinctive quality of a piece of writing — the personality, rhythm, sensibility, and tone that make one writer's sentences sound like no one else's. Voice is the hardest element of craft to define and the hardest to develop, because it cannot be directly taught. It is the residue of everything a writer has read, experienced, and cared about, expressed through the specific choices they make at the sentence level.
Resonance
The quality of a story that causes it to continue working in the reader after they've finished reading — the sense that what they encountered was larger than its literal content. Resonant stories implicate the reader; they don't just tell a story, they create an experience that rhymes with the reader's own life in ways that are hard to articulate. The opposite of resonance is closure that ends when the book does.
This glossary will grow over time. These are the terms that come up most often in craft discussions and writing workshops — the ones that are easy to use without being entirely sure what they mean. If there's a term you've encountered that isn't here, feel free to reach out.